PuzzleRoam

Puzzle Mechanics

Sequencing

Determine or perform actions in a required order.

11 in catalog

Difficulty 3/10
A classic sliding puzzle: fifteen numbered tiles and one blank in a 4×4 frame; slide tiles into the blank until they read 1–15 in order.
Difficulty 3/10
Slide all tiles on a 4×4 grid; two equal tiles that collide merge into their sum. The goal is a 2048 tile, and you can keep going beyond it.
Difficulty 5/10
A mechanical puzzle of linked rings on a handled bar: following two simple rules, take the rings off one by one, or put them back on. The classic nine-ring set takes hundreds of moves.
Difficulty 5/10
Fill the grid with consecutive numbers so each number touches the next one horizontally, vertically, or diagonally.
Difficulty 5/10
A sliding block puzzle on a 4×5 board: shuffle blocks of different sizes to get the 2×2 big block out through the bottom exit. Known in China as Huarong Dao and in Japan as Hakoiri Musume.
Difficulty 4/10
Press a light to toggle it and its four neighbors; the goal is to turn every light off. The classic board is 5×5.
Difficulty 4/10
A two-player code-breaking game: guess a hidden row of colored pegs; black keys mark right color and place, white keys mark right color wrong place.
Difficulty 4/10
A one-player pegboard puzzle: jump a peg horizontally or vertically over a neighbor into an empty hole and remove the jumped peg, usually until only one peg remains.
Difficulty 7/10
A 3D twisty puzzle: turn the layers of a 3×3×3 cube until each face is a solid color.
Difficulty 4/10
A 6×6 traffic sliding puzzle: slide cars and trucks along their lanes to free the red car through the exit.
Difficulty 2/10
Move a size-ordered stack of disks between three pegs without placing a larger disk on a smaller one.